Titanfall – Japanese inspired mech gameplay from Respawn entertainment

 

JDM style mech

It has been a long time coming – a new FPS with throwbacks to old titles like Quake, Unreal Tournament and Tribes. The developers have tipped their hats to these franchises when discussing the 2014 release of Titanfall, stating that they have been influenced by the speed and smootheness of movement in old FPS.

One interesting point is that there will be “bots”, computer controlled players in the game, all the time. These “players” will not really affect the course of a round, they are there to allow real players to level up and get their “titan” – or mech in normal speak. This is reminiscent of MOBA games like DOTA where creeps are used for leveling up and little else. Initially this idea sounds stupid from an FPS perspective, however when you think about old titles that use item pickups (weapons/armour/health) this is not that much different.

Well it is but the AI players are essentially item pick ups.

Respawn, the developer seem to be keen on players not dying as often as say, COD. It will be interesting to see how this pans out as it may simply allow better players to never die and have too many “get out of jail free” cards.

Regardless the title is promising looking and by all reports it will be a breath of fresh air in a stale genre.

More at Edge Online

intuneautos © intuneautos 2017 www.intuneautos.com

All prices shown on intuneautos.com are in Japanese Yen. Prices and availability are subject to change without prior notice. Images displayed are accurate to the best of our knowledge and we will not be held responsible for purchases based soley on these images. All brands and names are trademarks of their respective companies. intuneautos ships worldwide. For more information, please see our usage policies.